About
WRaylib3d (WRL3D) a Unity-Like FP Game Engine. Current Sprints: Script Engine - Run successful Haskell Tests of Ruby being executed in Haskell during game runtime (currently runs during editor runtime only) Xross - Expand Build system to build on all platforms without workarounds (targets: MacOS, Linux). Core, Build Manager, Xross a "Cross Compiler" full of low level functions and templates for generating the appropriate code to run the game on the applicable platform when building, Resource Bundler, Structured Data Descriptions, Shader Precompiler Pipeline, Game Engine, Network, Script Engine, Misc Application Utils See more at: https://github.com/MilesLitteral/wraylib3d/blob/main/README.md