Catacombs

v5 Finalist

Catacombs

A Infinite Dungeon Crawler

https://demo.catacombs.world/

About

Catacombs is a game designed for decentralised networks. Its game mechanics is sybil resistant and cater for human players rather than bots: It remove the usefulness of sybil by requiring players to deposit a stake to play each character and encourage player to have several of them. It makes the game more human by reducing the need to transact to the minimum and instead let the gameplay takes place in the social layer. To facilitate this, players play once a day with as many characters as they chose. Each move is then fully resolved onchain. But in order to make their move, they first perform a series of actions locally and play a single player experience akin to “rogue-like” games where they move around the map to discover treasures and battle monsters using a fun card battle mechanics. Once they are happy with their move, they also choose a strategy to play on that day against the other players. Once commited, they just need to wait the next day to see what other have been doing and play their next moves, and so on. The fact that no one knows your move until the next day, encourage social game-play as who can collaborate stand a better chance.